Free Ebook Libgdx Cross-platform Game Development Cookbook
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Libgdx Cross-platform Game Development Cookbook
Free Ebook Libgdx Cross-platform Game Development Cookbook
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About the Author
David Saltares Marquez David Saltares Marquez is a C++ software developer at a top-tier financial data company. He was an Artificial Intelligence programmer at Crytek, UK, for two years, where he developed emergent systems for Homefront: The Revolution. He then moved to Sony Computer Entertainment Europe to work on multimedia applications for PlayStation 4. He is part of the Libgdx core team, works on small indie games in his spare time, loves game jams, and often delivers presentations at universities. Find out more about his work on his personal blog at http://siondream.com.
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Product details
Paperback: 516 pages
Publisher: Packt Publishing - ebooks Account (October 29, 2014)
Language: English
ISBN-10: 1783287292
ISBN-13: 978-1783287291
Product Dimensions:
7.5 x 1.2 x 9.2 inches
Shipping Weight: 2.4 pounds (View shipping rates and policies)
Average Customer Review:
4.8 out of 5 stars
12 customer reviews
Amazon Best Sellers Rank:
#2,137,460 in Books (See Top 100 in Books)
Great book. I have 2 apps in the play store with this book's help. HOWEVER as of writing it is a tad dated. There are new ways to setup the library. Some framework has changed. ESPECIALLY Since RoboVM has died (which allows you to port to iPhone - all the alternatives are workarounds I found them cumbersome). If you are pushing for Android/Desktop this book is great. I would recommend Cocos2Dx or SDL or Cordova if you want to do fully cross-platform development.
This "Cook book" is exactly what I was looking for. Many of the online tuts don't give as much detail as this book does and it certainly comes in handy. Unfortunately, like most Java implementations, there is a lot of code to write to do simple things but that's not the fault of the books author.
Covers many topics some of whicb I wish were covered more in depth but it is a cookbook and so contains many snippets of code with a good explanation. I wish the authors would write a more in depth text however. Also libgdx is constantly evolving which makes it difficult to cover nearly every topic but this text does so fairly well.
Great book. The content is well presented, and voluminous. It's a level above the "official" LibGDX book, which I also purchased.
Very helpful! It's definitely a "Cookbook", like grab it when you need it.
great book for learning everything by yourself
This is the best book that I read for making mobile games. This is a diamond that you must have in your box of books.
First I should mention that it took me a while to decide whether I should start using AndEngine or Libgdx. After serious research my conclusions were that Libgdx is the better option. The reasons are that it’s still being updated and code testing is much faster. At this point the learning resources for Libgdx are basically two – the tutorials on their website and this book. Currently there is only one book more which is said to be outdated. As a beginner I decided to start learning from the book first because books tend to have some structure. And I must say that the book is indeed very well structured and there are a lot of useful details. At first I was expecting to have some problems with comprehending the material but the authors did a very good job in explaining with layman’s terms. If I have to be honest - you can actually feel the amount of work spent on this book. While going through this book, I learned how to work with Libgdx’s 2D API and create complex 2D effects such as particles, shaders, etc. Now I also know how to set up nice background music in my game and how to create a good looking text. There is a lot of material covered on the topic of optimisation which is crucial for smooth running on phones. I think that the tip of the iceberg is the chapter about third-party libraries and extras. It is very useful because it covers the most popular “goodies†used with Libgdx. This includes – multilingual support, skeleton animation, lighting and software architecture. This book is truly a “game development cookbook†because it explains everything needed to build a professionally looking game. I would like to thank the whole team and especially the authors for their amazing work. I recommend this book.
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